RedM Natives

_BLOCK_PICKUP_OBJECT_LIGHT

Hash0x50C14328119E1DD1
Runtime nameBlockPickupObjectLight
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _BLOCK_PICKUP_OBJECT_LIGHT(Object pickupObject, BOOL toggle);

Parameters

NameTypeDescription
pickupObjectObject—
toggleBOOL—

Returns void

Usage

Lua
BlockPickupObjectLight(pickupObject, toggle)

-- always works, by hash
Citizen.InvokeNative(0x50C14328119E1DD1, pickupObject, toggle)
JavaScript and C#
JavaScript
BlockPickupObjectLight(pickupObject, toggle);

// by hash
Citizen.invokeNative('0x50C14328119E1DD1', pickupObject, toggle);
C#
Function.Call((Hash)0x50C14328119E1DD1, pickupObject, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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