_BLOOD_TRAIL_FOR_WAYPOINT
Hash
0xB9C92616929CC25DRuntime name
BloodTrailForWaypointNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _BLOOD_TRAIL_FOR_WAYPOINT(const char* waypointRecording, float p1);Parameters
| Name | Type | Description |
|---|---|---|
waypointRecording | const char* | — |
p1 | float | — |
Returns void
Description
p1: 0.3f in R* Scripts
Usage
BloodTrailForWaypoint(waypointRecording, p1)
-- always works, by hash
Citizen.InvokeNative(0xB9C92616929CC25D, waypointRecording, p1)JavaScript and C#
BloodTrailForWaypoint(waypointRecording, p1);
// by hash
Citizen.invokeNative('0xB9C92616929CC25D', waypointRecording, p1 + 0.0000001);Function.Call((Hash)0xB9C92616929CC25D, waypointRecording, p1);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.