RedM Natives

_CHANGE_PHOTO_MODE_EXPOSURE

Hash0xC8D0611D9A0CF5D3
Runtime nameChangePhotoModeExposure
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CHANGE_PHOTO_MODE_EXPOSURE(float value);

Parameters

NameTypeDescription
valuefloat—

Returns void

Usage

Lua
ChangePhotoModeExposure(value)

-- always works, by hash
Citizen.InvokeNative(0xC8D0611D9A0CF5D3, value)
JavaScript and C#
JavaScript
ChangePhotoModeExposure(value);

// by hash
Citizen.invokeNative('0xC8D0611D9A0CF5D3', value + 0.0000001);
C#
Function.Call((Hash)0xC8D0611D9A0CF5D3, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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