_CHANGE_PHOTO_MODE_EXPOSURE
Hash
0xC8D0611D9A0CF5D3Runtime name
ChangePhotoModeExposureNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _CHANGE_PHOTO_MODE_EXPOSURE(float value);Parameters
| Name | Type | Description |
|---|---|---|
value | float | — |
Returns void
Usage
ChangePhotoModeExposure(value)
-- always works, by hash
Citizen.InvokeNative(0xC8D0611D9A0CF5D3, value)JavaScript and C#
ChangePhotoModeExposure(value);
// by hash
Citizen.invokeNative('0xC8D0611D9A0CF5D3', value + 0.0000001);Function.Call((Hash)0xC8D0611D9A0CF5D3, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_GET_PHOTO_MODE_EXPOSURE_UPDATE_PHOTO_MODE_EXPOSUREResets the exposure to the value when exposure lock was enabled
Sources
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