RedM Natives

_UPDATE_PHOTO_MODE_EXPOSURE

Resets the exposure to the value when exposure lock was enabled

Hash0x9229ED770975BD9E
Runtime nameUpdatePhotoModeExposure
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _UPDATE_PHOTO_MODE_EXPOSURE();

Returns void

Description

Resets the exposure to the value when exposure lock was enabled

Usage

Lua
UpdatePhotoModeExposure()

-- always works, by hash
Citizen.InvokeNative(0x9229ED770975BD9E)
JavaScript and C#
JavaScript
UpdatePhotoModeExposure();

// by hash
Citizen.invokeNative('0x9229ED770975BD9E');
C#
Function.Call((Hash)0x9229ED770975BD9E);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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