_DISABLE_FAR_ARTIFICIAL_LIGHTS
Only used in guama1 R* Script Disables lod/distant lights when BOOL is set to true
Hash
0xCD284E2F6AC27EE9Runtime name
DisableFarArtificialLightsNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _DISABLE_FAR_ARTIFICIAL_LIGHTS(BOOL disable);Parameters
| Name | Type | Description |
|---|---|---|
disable | BOOL | — |
Returns void
Description
Only used in guama1 R* Script
Disables lod/distant lights when BOOL is set to true
Usage
DisableFarArtificialLights(disable)
-- always works, by hash
Citizen.InvokeNative(0xCD284E2F6AC27EE9, disable)JavaScript and C#
DisableFarArtificialLights(disable);
// by hash
Citizen.invokeNative('0xCD284E2F6AC27EE9', disable);Function.Call((Hash)0xCD284E2F6AC27EE9, disable);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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