_SET_ENTITY_AURA
Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip
Hash
0x249CD6B7285536F2Runtime name
SetEntityAuraNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_AURA(float p0, float p1, float p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | float | — |
p1 | float | — |
p2 | float | — |
Returns void
Description
Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip
Params: 0f, 2f, 2f
Usage
SetEntityAura(p0, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0x249CD6B7285536F2, p0, p1, p2)JavaScript and C#
SetEntityAura(p0, p1, p2);
// by hash
Citizen.invokeNative('0x249CD6B7285536F2', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001);Function.Call((Hash)0x249CD6B7285536F2, p0, p1, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_RESET_ENTITY_AURAUsed for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip
Sources
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