_RESET_ENTITY_AURA
Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip
Hash
0xAF4D239B8903FCBERuntime name
ResetEntityAuraNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _RESET_ENTITY_AURA();Returns void
Description
Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip
Usage
ResetEntityAura()
-- always works, by hash
Citizen.InvokeNative(0xAF4D239B8903FCBE)JavaScript and C#
ResetEntityAura();
// by hash
Citizen.invokeNative('0xAF4D239B8903FCBE');Function.Call((Hash)0xAF4D239B8903FCBE);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_ENTITY_AURAUsed for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip
Sources
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