RedM Natives

_RESET_ENTITY_AURA

Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip

Hash0xAF4D239B8903FCBE
Runtime nameResetEntityAura
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_ENTITY_AURA();

Returns void

Description

Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip

Usage

Lua
ResetEntityAura()

-- always works, by hash
Citizen.InvokeNative(0xAF4D239B8903FCBE)
JavaScript and C#
JavaScript
ResetEntityAura();

// by hash
Citizen.invokeNative('0xAF4D239B8903FCBE');
C#
Function.Call((Hash)0xAF4D239B8903FCBE);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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