_SET_ENTITY_RENDER_GUARMA_SHIP
Only used in guama1 R* SP Script while spawning the ship _SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*
Hash
0xC38B4952B728397ARuntime name
SetEntityRenderGuarmaShipNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_RENDER_GUARMA_SHIP(Vehicle vehicle, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
toggle | BOOL | — |
Returns void
Description
Only used in guama1 R* SP Script while spawning the ship
_SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*
Usage
SetEntityRenderGuarmaShip(vehicle, toggle)
-- always works, by hash
Citizen.InvokeNative(0xC38B4952B728397A, vehicle, toggle)JavaScript and C#
SetEntityRenderGuarmaShip(vehicle, toggle);
// by hash
Citizen.invokeNative('0xC38B4952B728397A', vehicle, toggle);Function.Call((Hash)0xC38B4952B728397A, vehicle, toggle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.