RedM Natives

_SET_ENTITY_RENDER_GUARMA_SHIP

Only used in guama1 R* SP Script while spawning the ship _SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*

Hash0xC38B4952B728397A
Runtime nameSetEntityRenderGuarmaShip
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ENTITY_RENDER_GUARMA_SHIP(Vehicle vehicle, BOOL toggle);

Parameters

NameTypeDescription
vehicleVehicle—
toggleBOOL—

Returns void

Description

Only used in guama1 R* SP Script while spawning the ship
_SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*

Usage

Lua
SetEntityRenderGuarmaShip(vehicle, toggle)

-- always works, by hash
Citizen.InvokeNative(0xC38B4952B728397A, vehicle, toggle)
JavaScript and C#
JavaScript
SetEntityRenderGuarmaShip(vehicle, toggle);

// by hash
Citizen.invokeNative('0xC38B4952B728397A', vehicle, toggle);
C#
Function.Call((Hash)0xC38B4952B728397A, vehicle, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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