_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE
_SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*
Hash
0x9DDC222D85D5AF2ARuntime name
SetParticleFxLoopedUpdateDistantSmokeNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE(int ptfxHandle, float scalar);Parameters
| Name | Type | Description |
|---|---|---|
ptfxHandle | int | — |
scalar | float | — |
Returns void
Description
_SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*
Usage
SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar)
-- always works, by hash
Citizen.InvokeNative(0x9DDC222D85D5AF2A, ptfxHandle, scalar)JavaScript and C#
SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar);
// by hash
Citizen.invokeNative('0x9DDC222D85D5AF2A', ptfxHandle, scalar + 0.0000001);Function.Call((Hash)0x9DDC222D85D5AF2A, ptfxHandle, scalar);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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