RedM Natives

_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE

_SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*

Hash0x9DDC222D85D5AF2A
Runtime nameSetParticleFxLoopedUpdateDistantSmoke
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE(int ptfxHandle, float scalar);

Parameters

NameTypeDescription
ptfxHandleint—
scalarfloat—

Returns void

Description

_SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*

Usage

Lua
SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar)

-- always works, by hash
Citizen.InvokeNative(0x9DDC222D85D5AF2A, ptfxHandle, scalar)
JavaScript and C#
JavaScript
SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar);

// by hash
Citizen.invokeNative('0x9DDC222D85D5AF2A', ptfxHandle, scalar + 0.0000001);
C#
Function.Call((Hash)0x9DDC222D85D5AF2A, ptfxHandle, scalar);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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