RedM Natives

_SET_PHOTO_MODE_EXPOSURE_LOCKED

Hash0x5CD6A2CCE5087161
Runtime nameSetPhotoModeExposureLocked
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _SET_PHOTO_MODE_EXPOSURE_LOCKED(BOOL locked);

Parameters

NameTypeDescription
lockedBOOL—

Returns void

Usage

Lua
SetPhotoModeExposureLocked(locked)

-- always works, by hash
Citizen.InvokeNative(0x5CD6A2CCE5087161, locked)
JavaScript and C#
JavaScript
SetPhotoModeExposureLocked(locked);

// by hash
Citizen.invokeNative('0x5CD6A2CCE5087161', locked);
C#
Function.Call((Hash)0x5CD6A2CCE5087161, locked);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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