RedM Natives

_SET_POSSE_ID_FOR_PHOTO

Hash0x564837D4A9EDE296
Runtime nameSetPosseIdForPhoto
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_POSSE_ID_FOR_PHOTO(Any posseId);

Parameters

NameTypeDescription
posseIdAny—

Returns void

Usage

Lua
SetPosseIdForPhoto(posseId)

-- always works, by hash
Citizen.InvokeNative(0x564837D4A9EDE296, posseId)
JavaScript and C#
JavaScript
SetPosseIdForPhoto(posseId);

// by hash
Citizen.invokeNative('0x564837D4A9EDE296', posseId);
C#
Function.Call((Hash)0x564837D4A9EDE296, posseId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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