RedM Natives

_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE

Hash0xBFCB17895BB99E4E
Runtime nameSetProxyInteriorIndexArtificialLightsState
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE(int proxyInteriorIndex, BOOL state);

Parameters

NameTypeDescription
proxyInteriorIndexint—
stateBOOL—

Returns void

Description

state: false disables artificial interior light sources for specific proxyInteriorIndex

Usage

Lua
SetProxyInteriorIndexArtificialLightsState(proxyInteriorIndex, state)

-- always works, by hash
Citizen.InvokeNative(0xBFCB17895BB99E4E, proxyInteriorIndex, state)
JavaScript and C#
JavaScript
SetProxyInteriorIndexArtificialLightsState(proxyInteriorIndex, state);

// by hash
Citizen.invokeNative('0xBFCB17895BB99E4E', proxyInteriorIndex, state);
C#
Function.Call((Hash)0xBFCB17895BB99E4E, proxyInteriorIndex, state);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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