RedM Natives

REGISTER_NAMED_RENDERTARGET

Hash0x98AF2BB6F62BD588
Runtime nameRegisterNamedRendertarget
NamespaceHUD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x57D9C12635E25CE3

Signature

BOOL REGISTER_NAMED_RENDERTARGET(const char* name, BOOL p1);

Parameters

NameTypeDescription
nameconst char*—
p1BOOL—

Returns BOOL

Usage

Lua
local retval = RegisterNamedRendertarget(name, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x98AF2BB6F62BD588, name, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RegisterNamedRendertarget(name, p1);

// by hash
const retval = Citizen.invokeNative('0x98AF2BB6F62BD588', name, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x98AF2BB6F62BD588, name, p1);

See also

Sources

alloc8or RDR3 NativeDB

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