RedM Natives

RELEASE_NAMED_RENDERTARGET

Hash0x0E692EE61761361F
Runtime nameReleaseNamedRendertarget
NamespaceHUD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE9F6FFE837354DD4

Signature

BOOL RELEASE_NAMED_RENDERTARGET(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns BOOL

Usage

Lua
local retval = ReleaseNamedRendertarget(name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0E692EE61761361F, name, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ReleaseNamedRendertarget(name);

// by hash
const retval = Citizen.invokeNative('0x0E692EE61761361F', name, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0E692EE61761361F, name);

See also

Sources

alloc8or RDR3 NativeDB

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