RedM Natives

_CREATE_MP_GAMER_TAG

Hash0xD877AF112AD2B41B
Runtime nameCreateMpGamerTag
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _CREATE_MP_GAMER_TAG(Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag);

Parameters

NameTypeDescription
playerPlayer—
usernameconst char*—
pointedClanTagBOOL—
isRockstarClanBOOL—
clanTagconst char*—
clanFlagint—

Returns int

Usage

Lua
local retval = CreateMpGamerTag(player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD877AF112AD2B41B, player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateMpGamerTag(player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);

// by hash
const retval = Citizen.invokeNative('0xD877AF112AD2B41B', player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD877AF112AD2B41B, player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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