RedM Natives

_DISPLAY_TEXT

nullsub, this native does nothing since build 1436, use _BG_DISPLAY_TEXT (0x16794E044C9EFB58) instead.

Hash0xD79334A4BB99BAD1
Runtime nameDisplayText
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _DISPLAY_TEXT(const char* text, float xPos, float yPos);

Parameters

NameTypeDescription
textconst char*—
xPosfloat—
yPosfloat—

Returns void

Description

nullsub, this native does nothing since build 1436, use _BG_DISPLAY_TEXT (0x16794E044C9EFB58) instead.

Usage

Lua
DisplayText(text, xPos, yPos)

-- always works, by hash
Citizen.InvokeNative(0xD79334A4BB99BAD1, text, xPos, yPos)
JavaScript and C#
JavaScript
DisplayText(text, xPos, yPos);

// by hash
Citizen.invokeNative('0xD79334A4BB99BAD1', text, xPos + 0.0000001, yPos + 0.0000001);
C#
Function.Call((Hash)0xD79334A4BB99BAD1, text, xPos, yPos);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.