_DISPLAY_TEXT
nullsub, this native does nothing since build 1436, use _BG_DISPLAY_TEXT (0x16794E044C9EFB58) instead.
Hash
0xD79334A4BB99BAD1Runtime name
DisplayTextNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
void _DISPLAY_TEXT(const char* text, float xPos, float yPos);Parameters
| Name | Type | Description |
|---|---|---|
text | const char* | — |
xPos | float | — |
yPos | float | — |
Returns void
Description
nullsub, this native does nothing since build 1436, use _BG_DISPLAY_TEXT (0x16794E044C9EFB58) instead.
Usage
DisplayText(text, xPos, yPos)
-- always works, by hash
Citizen.InvokeNative(0xD79334A4BB99BAD1, text, xPos, yPos)JavaScript and C#
DisplayText(text, xPos, yPos);
// by hash
Citizen.invokeNative('0xD79334A4BB99BAD1', text, xPos + 0.0000001, yPos + 0.0000001);Function.Call((Hash)0xD79334A4BB99BAD1, text, xPos, yPos);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.