RedM Natives

_SET_MP_GAMER_TAG_COLOUR

Hash0x84BD27DDF9575816
Runtime nameSetMpGamerTagColour
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_MP_GAMER_TAG_COLOUR(int gamerTagId, Hash colour);

Parameters

NameTypeDescription
gamerTagIdint—
colourHash—

Returns void

Usage

Lua
SetMpGamerTagColour(gamerTagId, colour)

-- always works, by hash
Citizen.InvokeNative(0x84BD27DDF9575816, gamerTagId, colour)
JavaScript and C#
JavaScript
SetMpGamerTagColour(gamerTagId, colour);

// by hash
Citizen.invokeNative('0x84BD27DDF9575816', gamerTagId, colour);
C#
Function.Call((Hash)0x84BD27DDF9575816, gamerTagId, colour);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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