_SET_MP_GAMER_TAG_COLOUR
Hash
0x84BD27DDF9575816Runtime name
SetMpGamerTagColourNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_MP_GAMER_TAG_COLOUR(int gamerTagId, Hash colour);Parameters
| Name | Type | Description |
|---|---|---|
gamerTagId | int | — |
colour | Hash | — |
Returns void
Usage
SetMpGamerTagColour(gamerTagId, colour)
-- always works, by hash
Citizen.InvokeNative(0x84BD27DDF9575816, gamerTagId, colour)JavaScript and C#
SetMpGamerTagColour(gamerTagId, colour);
// by hash
Citizen.invokeNative('0x84BD27DDF9575816', gamerTagId, colour);Function.Call((Hash)0x84BD27DDF9575816, gamerTagId, colour);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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