RedM Natives

_UI_PROMPT_SET_MANUAL_RESOLVED

Hash0xA520C7B05FA4EB2A
Runtime nameUiPromptSetManualResolved
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_MANUAL_RESOLVED(Prompt prompt, Any p1);

Parameters

NameTypeDescription
promptPrompt—
p1Any—

Returns void

Usage

Lua
UiPromptSetManualResolved(prompt, p1)

-- always works, by hash
Citizen.InvokeNative(0xA520C7B05FA4EB2A, prompt, p1)
JavaScript and C#
JavaScript
UiPromptSetManualResolved(prompt, p1);

// by hash
Citizen.invokeNative('0xA520C7B05FA4EB2A', prompt, p1);
C#
Function.Call((Hash)0xA520C7B05FA4EB2A, prompt, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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