RedM Natives

_UI_PROMPT_SET_PRESSED_TIMED_MODE

Hash0x1473D3AF51D54276
Runtime nameUiPromptSetPressedTimedMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_PRESSED_TIMED_MODE(Prompt prompt, int depletionTimeMs);

Parameters

NameTypeDescription
promptPrompt—
depletionTimeMsint—

Returns void

Usage

Lua
UiPromptSetPressedTimedMode(prompt, depletionTimeMs)

-- always works, by hash
Citizen.InvokeNative(0x1473D3AF51D54276, prompt, depletionTimeMs)
JavaScript and C#
JavaScript
UiPromptSetPressedTimedMode(prompt, depletionTimeMs);

// by hash
Citizen.invokeNative('0x1473D3AF51D54276', prompt, depletionTimeMs);
C#
Function.Call((Hash)0x1473D3AF51D54276, prompt, depletionTimeMs);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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