_UI_PROMPT_SET_PRIORITY
Hash
0xCA24F528D0D16289Runtime name
UiPromptSetPriorityNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UI_PROMPT_SET_PRIORITY(Prompt prompt, int priority);Parameters
| Name | Type | Description |
|---|---|---|
prompt | Prompt | — |
priority | int | — |
Returns void
Description
priority: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptPriority
Usage
UiPromptSetPriority(prompt, priority)
-- always works, by hash
Citizen.InvokeNative(0xCA24F528D0D16289, prompt, priority)JavaScript and C#
UiPromptSetPriority(prompt, priority);
// by hash
Citizen.invokeNative('0xCA24F528D0D16289', prompt, priority);Function.Call((Hash)0xCA24F528D0D16289, prompt, priority);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- ePromptPriority 4 values
Sources
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