RedM Natives

_UI_PROMPT_SET_STANDARDIZED_HOLD_MODE

HoldType Hashes: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING

Hash0x74C7D7B72ED0D3CF
Runtime nameUiPromptSetStandardizedHoldMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_STANDARDIZED_HOLD_MODE(Prompt prompt, Hash holdType);

Parameters

NameTypeDescription
promptPrompt—
holdTypeHash—

Returns void

Description

alloc8or RDR3 NativeDB

holdType: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING

VORPCORE RDR3natives

HoldType Hashes: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING

Usage

Lua
UiPromptSetStandardizedHoldMode(prompt, holdType)

-- always works, by hash
Citizen.InvokeNative(0x74C7D7B72ED0D3CF, prompt, holdType)
JavaScript and C#
JavaScript
UiPromptSetStandardizedHoldMode(prompt, holdType);

// by hash
Citizen.invokeNative('0x74C7D7B72ED0D3CF', prompt, holdType);
C#
Function.Call((Hash)0x74C7D7B72ED0D3CF, prompt, holdType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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