_UI_PROMPT_SET_STANDARDIZED_HOLD_MODE
HoldType Hashes: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING
Hash
0x74C7D7B72ED0D3CFRuntime name
UiPromptSetStandardizedHoldModeNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UI_PROMPT_SET_STANDARDIZED_HOLD_MODE(Prompt prompt, Hash holdType);Parameters
| Name | Type | Description |
|---|---|---|
prompt | Prompt | — |
holdType | Hash | — |
Returns void
Description
holdType: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING
HoldType Hashes: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING
Usage
UiPromptSetStandardizedHoldMode(prompt, holdType)
-- always works, by hash
Citizen.InvokeNative(0x74C7D7B72ED0D3CF, prompt, holdType)JavaScript and C#
UiPromptSetStandardizedHoldMode(prompt, holdType);
// by hash
Citizen.invokeNative('0x74C7D7B72ED0D3CF', prompt, holdType);Function.Call((Hash)0x74C7D7B72ED0D3CF, prompt, holdType);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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