RedM Natives

_UI_PROMPT_SET_STANDARD_MODE

Hash0xCC6656799977741B
Runtime nameUiPromptSetStandardMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_STANDARD_MODE(Prompt prompt, BOOL releaseMode);

Parameters

NameTypeDescription
promptPrompt—
releaseModeBOOL—

Returns void

Usage

Lua
UiPromptSetStandardMode(prompt, releaseMode)

-- always works, by hash
Citizen.InvokeNative(0xCC6656799977741B, prompt, releaseMode)
JavaScript and C#
JavaScript
UiPromptSetStandardMode(prompt, releaseMode);

// by hash
Citizen.invokeNative('0xCC6656799977741B', prompt, releaseMode);
C#
Function.Call((Hash)0xCC6656799977741B, prompt, releaseMode);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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