RedM Natives

_POINTER_IS_BEING_MOVED

Returns true if player is moving mouse while cursor is active

Hash0x2B8B605F2A9E64BF
Runtime namePointerIsBeingMoved
NamespaceINTERACTION
SideClient
NameCommunity guess
Docs
Since build1311

Signature

BOOL _POINTER_IS_BEING_MOVED();

Returns BOOL

Description

Returns true if player is moving mouse while cursor is active
_PI* - _PO*

Usage

Lua
local retval = PointerIsBeingMoved()

-- always works, by hash
local retval = Citizen.InvokeNative(0x2B8B605F2A9E64BF, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = PointerIsBeingMoved();

// by hash
const retval = Citizen.invokeNative('0x2B8B605F2A9E64BF', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2B8B605F2A9E64BF);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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