_POINTER_IS_BEING_MOVED
Returns true if player is moving mouse while cursor is active
Hash
0x2B8B605F2A9E64BFRuntime name
PointerIsBeingMovedNamespaceINTERACTION
SideClient
NameCommunity guess
Docs
Since build1311
Signature
BOOL _POINTER_IS_BEING_MOVED();Returns BOOL
Description
Returns true if player is moving mouse while cursor is active
_PI* - _PO*
Usage
local retval = PointerIsBeingMoved()
-- always works, by hash
local retval = Citizen.InvokeNative(0x2B8B605F2A9E64BF, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = PointerIsBeingMoved();
// by hash
const retval = Citizen.invokeNative('0x2B8B605F2A9E64BF', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x2B8B605F2A9E64BF);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.