RedM Natives

ACTIVATE_INTERIOR_ENTITY_SET

Hash0x174D0AAB11CED739
Runtime nameActivateInteriorEntitySet
NamespaceINTERIOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x55E86AF2712B36A1

Signature

void ACTIVATE_INTERIOR_ENTITY_SET(Interior interior, const char* entitySetName, int p2);

Parameters

NameTypeDescription
interiorInterior—
entitySetNameconst char*—
p2int—

Returns void

Description

https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets

Usage

Lua
ActivateInteriorEntitySet(interior, entitySetName, p2)

-- always works, by hash
Citizen.InvokeNative(0x174D0AAB11CED739, interior, entitySetName, p2)
JavaScript and C#
JavaScript
ActivateInteriorEntitySet(interior, entitySetName, p2);

// by hash
Citizen.invokeNative('0x174D0AAB11CED739', interior, entitySetName, p2);
C#
Function.Call((Hash)0x174D0AAB11CED739, interior, entitySetName, p2);

See also

Sources

alloc8or RDR3 NativeDB

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