RedM Natives

DEACTIVATE_INTERIOR_ENTITY_SET

Hash0x33B81A2C07A51FFF
Runtime nameDeactivateInteriorEntitySet
NamespaceINTERIOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x420BD37289EEE162

Signature

void DEACTIVATE_INTERIOR_ENTITY_SET(Interior interior, const char* entitySetName, BOOL p2);

Parameters

NameTypeDescription
interiorInterior—
entitySetNameconst char*—
p2BOOL—

Returns void

Usage

Lua
DeactivateInteriorEntitySet(interior, entitySetName, p2)

-- always works, by hash
Citizen.InvokeNative(0x33B81A2C07A51FFF, interior, entitySetName, p2)
JavaScript and C#
JavaScript
DeactivateInteriorEntitySet(interior, entitySetName, p2);

// by hash
Citizen.invokeNative('0x33B81A2C07A51FFF', interior, entitySetName, p2);
C#
Function.Call((Hash)0x33B81A2C07A51FFF, interior, entitySetName, p2);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.