RedM Natives

_INVENTORY_USE_MISSION_INVENTORY

Hash0xA6AA9F56BC6CFF58
Runtime nameInventoryUseMissionInventory
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _INVENTORY_USE_MISSION_INVENTORY(BOOL enable, BOOL mirrorTransactions);

Parameters

NameTypeDescription
enableBOOL—
mirrorTransactionsBOOL—

Returns void

Usage

Lua
InventoryUseMissionInventory(enable, mirrorTransactions)

-- always works, by hash
Citizen.InvokeNative(0xA6AA9F56BC6CFF58, enable, mirrorTransactions)
JavaScript and C#
JavaScript
InventoryUseMissionInventory(enable, mirrorTransactions);

// by hash
Citizen.invokeNative('0xA6AA9F56BC6CFF58', enable, mirrorTransactions);
C#
Function.Call((Hash)0xA6AA9F56BC6CFF58, enable, mirrorTransactions);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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