RedM Natives

_SET_USE_MISSION_INVENTORY

This native has no functionality.

Hash0x597F571DDEE3FFAC
Runtime nameSetUseMissionInventory
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_USE_MISSION_INVENTORY(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

This native has no functionality.

Usage

Lua
SetUseMissionInventory(toggle)

-- always works, by hash
Citizen.InvokeNative(0x597F571DDEE3FFAC, toggle)
JavaScript and C#
JavaScript
SetUseMissionInventory(toggle);

// by hash
Citizen.invokeNative('0x597F571DDEE3FFAC', toggle);
C#
Function.Call((Hash)0x597F571DDEE3FFAC, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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