RedM Natives

_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD

_ITEMDATABASE_GET_* - _ITEMDATABASE_IS_*

Hash0xEF254F1A4C08B7E6
Runtime nameItemdatabaseGetPriorityAccessAward
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD(Hash award);

Parameters

NameTypeDescription
awardHash—

Returns BOOL

Description

_ITEMDATABASE_GET_* - _ITEMDATABASE_IS_*

Usage

Lua
local retval = ItemdatabaseGetPriorityAccessAward(award)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEF254F1A4C08B7E6, award, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetPriorityAccessAward(award);

// by hash
const retval = Citizen.invokeNative('0xEF254F1A4C08B7E6', award, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEF254F1A4C08B7E6, award);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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