_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD
_ITEMDATABASE_GET_* - _ITEMDATABASE_IS_*
Hash
0xEF254F1A4C08B7E6Runtime name
ItemdatabaseGetPriorityAccessAwardNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD(Hash award);Parameters
| Name | Type | Description |
|---|---|---|
award | Hash | — |
Returns BOOL
Description
_ITEMDATABASE_GET_* - _ITEMDATABASE_IS_*
Usage
local retval = ItemdatabaseGetPriorityAccessAward(award)
-- always works, by hash
local retval = Citizen.InvokeNative(0xEF254F1A4C08B7E6, award, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = ItemdatabaseGetPriorityAccessAward(award);
// by hash
const retval = Citizen.invokeNative('0xEF254F1A4C08B7E6', award, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xEF254F1A4C08B7E6, award);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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