RedM Natives

_0x07E8B8B20570271C

Used in SP only, called together with 0x55F37F5F3F2475E1 & CLEAR_WANTED_SCORE _REPORT_*

Hash0x07E8B8B20570271C
Runtime nameN_0x07e8b8b20570271c
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x07E8B8B20570271C(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Description

Used in SP only, called together with 0x55F37F5F3F2475E1 & CLEAR_WANTED_SCORE
_REPORT_*

Usage

Lua
N_0x07e8b8b20570271c(player)

-- always works, by hash
Citizen.InvokeNative(0x07E8B8B20570271C, player)
JavaScript and C#
JavaScript
N_0x07e8b8b20570271c(player);

// by hash
Citizen.invokeNative('0x07E8B8B20570271C', player);
C#
Function.Call((Hash)0x07E8B8B20570271C, player);
  • This native has no known name, so the runtime exposes it only as N_0x07e8b8b20570271c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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