_0x6ABC50979655BEE7
Hash
0x6ABC50979655BEE7Runtime name
N_0x6abc50979655bee7NamespaceLAW
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x6ABC50979655BEE7(Player player, Hash* crimeType, Any p2);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
crimeType | Hash* | — |
p2 | Any | — |
Returns void
Usage
local crimeType = N_0x6abc50979655bee7(player, p2)
-- always works, by hash
local crimeType = Citizen.InvokeNative(0x6ABC50979655BEE7, player, Citizen.PointerValueInt(), p2)JavaScript and C#
const crimeType = N_0x6abc50979655bee7(player, p2);
// by hash
const crimeType = Citizen.invokeNative('0x6ABC50979655BEE7', player, Citizen.pointerValueInt(), p2);var crimeType = new OutputArgument();
Function.Call((Hash)0x6ABC50979655BEE7, player, crimeType, p2);
// crimeType.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- This native has no known name, so the runtime exposes it only as
N_0x6abc50979655bee7(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.