RedM Natives

_0x6ABC50979655BEE7

Hash0x6ABC50979655BEE7
Runtime nameN_0x6abc50979655bee7
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6ABC50979655BEE7(Player player, Hash* crimeType, Any p2);

Parameters

NameTypeDescription
playerPlayer—
crimeTypeHash*—
p2Any—

Returns void

Usage

Lua
local crimeType = N_0x6abc50979655bee7(player, p2)

-- always works, by hash
local crimeType = Citizen.InvokeNative(0x6ABC50979655BEE7, player, Citizen.PointerValueInt(), p2)
JavaScript and C#
JavaScript
const crimeType = N_0x6abc50979655bee7(player, p2);

// by hash
const crimeType = Citizen.invokeNative('0x6ABC50979655BEE7', player, Citizen.pointerValueInt(), p2);
C#
var crimeType = new OutputArgument();
Function.Call((Hash)0x6ABC50979655BEE7, player, crimeType, p2);
// crimeType.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • This native has no known name, so the runtime exposes it only as N_0x6abc50979655bee7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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