RedM Natives

_0x9C5BD8C562565CE6

Hash0x9C5BD8C562565CE6
Runtime nameN_0x9c5bd8c562565ce6
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9C5BD8C562565CE6(Hash* crimeType);

Parameters

NameTypeDescription
crimeTypeHash*—

Returns void

Usage

Lua
local crimeType = N_0x9c5bd8c562565ce6(crimeType)

-- always works, by hash
local crimeType = Citizen.InvokeNative(0x9C5BD8C562565CE6, Citizen.PointerValueIntInitialized(crimeType))
JavaScript and C#
JavaScript
const crimeType = N_0x9c5bd8c562565ce6(crimeType);

// by hash
const crimeType = Citizen.invokeNative('0x9C5BD8C562565CE6', Citizen.pointerValueIntInitialized(crimeType));
C#
var crimeType = new OutputArgument();
Function.Call((Hash)0x9C5BD8C562565CE6, crimeType);
// crimeType.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • This native has no known name, so the runtime exposes it only as N_0x9c5bd8c562565ce6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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