RedM Natives

_0xB527099D1E1EED49

Hash0xB527099D1E1EED49
Runtime nameN_0xb527099d1e1eed49
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xB527099D1E1EED49(Player player, int p1, Hash* crimeType);

Parameters

NameTypeDescription
playerPlayer—
p1int—
crimeTypeHash*—

Returns BOOL

Usage

Lua
local retval, crimeType = N_0xb527099d1e1eed49(player, p1, crimeType)

-- always works, by hash
local retval, crimeType = Citizen.InvokeNative(0xB527099D1E1EED49, player, p1, Citizen.PointerValueIntInitialized(crimeType), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, crimeType] = N_0xb527099d1e1eed49(player, p1, crimeType);

// by hash
const [retval, crimeType] = Citizen.invokeNative('0xB527099D1E1EED49', player, p1, Citizen.pointerValueIntInitialized(crimeType), Citizen.returnResultAnyway());
C#
var crimeType = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB527099D1E1EED49, player, p1, crimeType);
// crimeType.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • This native has no known name, so the runtime exposes it only as N_0xb527099d1e1eed49 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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