RedM Natives

_0xE9EB79CBF9C0F58A

Returns p1 value for 0xE4D6E45F491A66CB

Hash0xE9EB79CBF9C0F58A
Runtime nameN_0xe9eb79cbf9c0f58a
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xE9EB79CBF9C0F58A(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns int

Description

Returns p1 value for 0xE4D6E45F491A66CB

Usage

Lua
local retval = N_0xe9eb79cbf9c0f58a(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE9EB79CBF9C0F58A, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe9eb79cbf9c0f58a(player);

// by hash
const retval = Citizen.invokeNative('0xE9EB79CBF9C0F58A', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE9EB79CBF9C0F58A, player);
  • This native has no known name, so the runtime exposes it only as N_0xe9eb79cbf9c0f58a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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