RedM Natives

_CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS

Hash0x75CBF20BA47E4F89
Runtime nameCreateLawDispatchResponseForCoords
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS(float x, float y, float z, Hash dispatchResponseHash);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
dispatchResponseHashHash—

Returns Any

Description

dispatchResponseHash: see common/data/dispatchresponses/..

Usage

Lua
local retval = CreateLawDispatchResponseForCoords(x, y, z, dispatchResponseHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x75CBF20BA47E4F89, x, y, z, dispatchResponseHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateLawDispatchResponseForCoords(x, y, z, dispatchResponseHash);

// by hash
const retval = Citizen.invokeNative('0x75CBF20BA47E4F89', x + 0.0000001, y + 0.0000001, z + 0.0000001, dispatchResponseHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x75CBF20BA47E4F89, x, y, z, dispatchResponseHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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