RedM Natives

_FORCE_PLAYER_SEARCH

Forces law to search for the player until stopped with _STOP_PLAYER_SEARCH.

Hash0x7803436E68C32B26
Runtime nameForcePlayerSearch
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_FORCE_LAW_SEARCH

Signature

void _FORCE_PLAYER_SEARCH();

Returns void

Description

Forces law to search for the player until stopped with _STOP_PLAYER_SEARCH.

Usage

Lua
ForcePlayerSearch()

-- always works, by hash
Citizen.InvokeNative(0x7803436E68C32B26)
JavaScript and C#
JavaScript
ForcePlayerSearch();

// by hash
Citizen.invokeNative('0x7803436E68C32B26');
C#
Function.Call((Hash)0x7803436E68C32B26);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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