RedM Natives

_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN

p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts

Hash0x76CF93D4B416B288
Runtime nameGetBountyHunterGlobalCooldown
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns int

Description

p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts

Usage

Lua
local retval = GetBountyHunterGlobalCooldown(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x76CF93D4B416B288, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetBountyHunterGlobalCooldown(p0);

// by hash
const retval = Citizen.invokeNative('0x76CF93D4B416B288', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x76CF93D4B416B288, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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