_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN
p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
Hash
0x76CF93D4B416B288Runtime name
GetBountyHunterGlobalCooldownNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN(Hash p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
Returns int
Description
p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
Usage
local retval = GetBountyHunterGlobalCooldown(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0x76CF93D4B416B288, p0, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetBountyHunterGlobalCooldown(p0);
// by hash
const retval = Citizen.invokeNative('0x76CF93D4B416B288', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x76CF93D4B416B288, p0);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_BOUNTY_HUNTER_GLOBAL_COOLDOWNp0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
Sources
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