_SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN
p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
Hash
0xF19706B1F8FFA88FRuntime name
SetBountyHunterGlobalCooldownNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN(Hash p0, int p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
p1 | int | — |
Returns void
Description
p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
Usage
SetBountyHunterGlobalCooldown(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0xF19706B1F8FFA88F, p0, p1)JavaScript and C#
SetBountyHunterGlobalCooldown(p0, p1);
// by hash
Citizen.invokeNative('0xF19706B1F8FFA88F', p0, p1);Function.Call((Hash)0xF19706B1F8FFA88F, p0, p1);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWNp0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.