RedM Natives

_PAUSE_BOUNTY_HUNTER_COOLDOWN

p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts

Hash0xC61EDEBF16CD9668
Runtime namePauseBountyHunterCooldown
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _PAUSE_BOUNTY_HUNTER_COOLDOWN(Hash p0, BOOL p1, Any p2);

Parameters

NameTypeDescription
p0Hash—
p1BOOL—
p2Any—

Returns void

Description

p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts

Usage

Lua
PauseBountyHunterCooldown(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xC61EDEBF16CD9668, p0, p1, p2)
JavaScript and C#
JavaScript
PauseBountyHunterCooldown(p0, p1, p2);

// by hash
Citizen.invokeNative('0xC61EDEBF16CD9668', p0, p1, p2);
C#
Function.Call((Hash)0xC61EDEBF16CD9668, p0, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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