_SET_CUSTOM_LAW_DISPATCH_RESPONSE
Hash
0x009CF9A29972C298Runtime name
SetCustomLawDispatchResponseNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_CUSTOM_LAW_DISPATCH_RESPONSE(Hash dispatchResponseHash);Parameters
| Name | Type | Description |
|---|---|---|
dispatchResponseHash | Hash | — |
Returns void
Description
Note: This native is only used in multiplayer scripts
dispatchResponseHash: see update1/common/data/dispatchresponses/..
Usage
SetCustomLawDispatchResponse(dispatchResponseHash)
-- always works, by hash
Citizen.InvokeNative(0x009CF9A29972C298, dispatchResponseHash)JavaScript and C#
SetCustomLawDispatchResponse(dispatchResponseHash);
// by hash
Citizen.invokeNative('0x009CF9A29972C298', dispatchResponseHash);Function.Call((Hash)0x009CF9A29972C298, dispatchResponseHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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