RedM Natives

LOCALIZATION_GET_SYSTEM_LANGUAGE

Same return values as GET_CURRENT_LANGUAGE

Hash0x3C1A05F86AE6ACB5
Runtime nameLocalizationGetSystemLanguage
NamespaceLOCALIZATION
SideClient
NameOfficial
Docs
Since build1207

Signature

int LOCALIZATION_GET_SYSTEM_LANGUAGE();

Returns int

Description

Same return values as GET_CURRENT_LANGUAGE

Usage

Lua
local retval = LocalizationGetSystemLanguage()

-- always works, by hash
local retval = Citizen.InvokeNative(0x3C1A05F86AE6ACB5, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = LocalizationGetSystemLanguage();

// by hash
const retval = Citizen.invokeNative('0x3C1A05F86AE6ACB5', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3C1A05F86AE6ACB5);

Sources

alloc8or RDR3 NativeDB

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