RedM Natives

_BLIP_ADD_FOR_STYLE

Hash0x3E593DF9C2962EC6
Runtime nameBlipAddForStyle
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Blip _BLIP_ADD_FOR_STYLE(Hash styleHash);

Parameters

NameTypeDescription
styleHashHash—

Returns Blip

Usage

Lua
local retval = BlipAddForStyle(styleHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3E593DF9C2962EC6, styleHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = BlipAddForStyle(styleHash);

// by hash
const retval = Citizen.invokeNative('0x3E593DF9C2962EC6', styleHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3E593DF9C2962EC6, styleHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.