RedM Natives

_CLEAR_BLIP_ICON_FROM_LOCKON_ENTITY_PROMPT

Removes the blip icon from the entity lockon prompt

Hash0x44813684F72B563C
Runtime nameClearBlipIconFromLockonEntityPrompt
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_BLIP_ICON_FROM_LOCKON_ENTITY_PROMPT(Entity entity, Blip blip);

Parameters

NameTypeDescription
entityEntity—
blipBlip—

Returns void

Description

alloc8or RDR3 NativeDB

Removes the blip icon from the entity lockon prompt

VORPCORE RDR3natives

will remove the blip icon from the entity lockon prompt,p1 = GET_BLIP_FROM_ENTITY

Usage

Lua
ClearBlipIconFromLockonEntityPrompt(entity, blip)

-- always works, by hash
Citizen.InvokeNative(0x44813684F72B563C, entity, blip)
JavaScript and C#
JavaScript
ClearBlipIconFromLockonEntityPrompt(entity, blip);

// by hash
Citizen.invokeNative('0x44813684F72B563C', entity, blip);
C#
Function.Call((Hash)0x44813684F72B563C, entity, blip);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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