RedM Natives

_GET_WAYPOINT_COORDS

Hash0x29B30D07C3F7873B
Runtime nameGetWaypointCoords
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Vector3 _GET_WAYPOINT_COORDS();

Returns Vector3

Description

Note: Z coordinate will always be zero

Usage

Lua
local retval = GetWaypointCoords()

-- always works, by hash
local retval = Citizen.InvokeNative(0x29B30D07C3F7873B, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetWaypointCoords();

// by hash
const retval = Citizen.invokeNative('0x29B30D07C3F7873B', Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0x29B30D07C3F7873B);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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