RedM Natives

_SET_BLIP_FROZEN

Removes blip from any entity and makes it static on the map, try it on GET_MAIN_PLAYER_BLIP_ID for a demonstration.

Hash0x250C75EB1728CC0D
Runtime nameSetBlipFrozen
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_BLIP_DETACH_FROM_ENTITY

Signature

void _SET_BLIP_FROZEN(Blip blip);

Parameters

NameTypeDescription
blipBlip—

Returns void

Description

alloc8or RDR3 NativeDB

Removes blip from any entity and makes it static on the map, try it on GET_MAIN_PLAYER_BLIP_ID for a demonstration.

VORPCORE RDR3natives

Not official native name
Removes the blip from an entity and makes it static on the map, try it on GetMainPlayerBlipId() for a demonstration

Usage

Lua
SetBlipFrozen(blip)

-- always works, by hash
Citizen.InvokeNative(0x250C75EB1728CC0D, blip)
JavaScript and C#
JavaScript
SetBlipFrozen(blip);

// by hash
Citizen.invokeNative('0x250C75EB1728CC0D', blip);
C#
Function.Call((Hash)0x250C75EB1728CC0D, blip);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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