_SET_BLIP_FROZEN
Removes blip from any entity and makes it static on the map, try it on GET_MAIN_PLAYER_BLIP_ID for a demonstration.
Hash
0x250C75EB1728CC0DRuntime name
SetBlipFrozenNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_BLIP_DETACH_FROM_ENTITYSignature
void _SET_BLIP_FROZEN(Blip blip);Parameters
| Name | Type | Description |
|---|---|---|
blip | Blip | — |
Returns void
Description
Removes blip from any entity and makes it static on the map, try it on GET_MAIN_PLAYER_BLIP_ID for a demonstration.
Not official native name
Removes the blip from an entity and makes it static on the map, try it on GetMainPlayerBlipId() for a demonstration
Usage
SetBlipFrozen(blip)
-- always works, by hash
Citizen.InvokeNative(0x250C75EB1728CC0D, blip)JavaScript and C#
SetBlipFrozen(blip);
// by hash
Citizen.invokeNative('0x250C75EB1728CC0D', blip);Function.Call((Hash)0x250C75EB1728CC0D, blip);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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