_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITHOUT_LOCKON
Activates a blip icon prompt for a specific entity, allowing it to be displayed without requiring a lock-on.
Hash
0x1726963E6049DB53Runtime name
SetDisplayBlipIconForEntityPromptWithoutLockonNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_SET_BLIP_ICON_ON_ENTITY_ACTIVE_PROMPTSignature
void _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITHOUT_LOCKON(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns void
Description
Activates a blip icon prompt for a specific entity, allowing it to be displayed without requiring a lock-on. This function enables the blip to appear associated with the given entity, making it visible without the need to focus or target the entity directly.
Video: https://imgur.com/gallery/0x1726963e6049db53-vuuCwqe
It adds blip a icon to active prompts like from scenarios or pickups without the need to use lockon
Usage
SetDisplayBlipIconForEntityPromptWithoutLockon(entity)
-- always works, by hash
Citizen.InvokeNative(0x1726963E6049DB53, entity)JavaScript and C#
SetDisplayBlipIconForEntityPromptWithoutLockon(entity);
// by hash
Citizen.invokeNative('0x1726963E6049DB53', entity);Function.Call((Hash)0x1726963E6049DB53, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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