RedM Natives

_MINIGAME_POP_NEXT_EVENT

Hash0x833E03BAEBADC4B0
Runtime nameMinigamePopNextEvent
NamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MINIGAME_POP_NEXT_EVENT();

Returns void

Usage

Lua
MinigamePopNextEvent()

-- always works, by hash
Citizen.InvokeNative(0x833E03BAEBADC4B0)
JavaScript and C#
JavaScript
MinigamePopNextEvent();

// by hash
Citizen.invokeNative('0x833E03BAEBADC4B0');
C#
Function.Call((Hash)0x833E03BAEBADC4B0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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