_MISSIONDATA_SET_REPLAY_STATE_LOCKED
Hash
0xE4E2C581F127A11CRuntime name
MissiondataSetReplayStateLockedNamespaceMISSIONDATA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _MISSIONDATA_SET_REPLAY_STATE_LOCKED(Hash missionId, int replayState);Parameters
| Name | Type | Description |
|---|---|---|
missionId | Hash | — |
replayState | int | — |
Returns void
Description
replayState: MISSIONDATA_GET_REPLAY_STATE
Usage
MissiondataSetReplayStateLocked(missionId, replayState)
-- always works, by hash
Citizen.InvokeNative(0xE4E2C581F127A11C, missionId, replayState)JavaScript and C#
MissiondataSetReplayStateLocked(missionId, replayState);
// by hash
Citizen.invokeNative('0xE4E2C581F127A11C', missionId, replayState);Function.Call((Hash)0xE4E2C581F127A11C, missionId, replayState);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.