RedM Natives

_NETWORK_GET_STRING_CASH_BALANCE

Hash0x282D36FF103D78DF
Runtime nameNetworkGetStringCashBalance
NamespaceMONEY
SideClient
NameCommunity guess
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

const char* _NETWORK_GET_STRING_CASH_BALANCE();

Returns const char*

Usage

Lua
local retval = NetworkGetStringCashBalance()

-- always works, by hash
local retval = Citizen.InvokeNative(0x282D36FF103D78DF, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = NetworkGetStringCashBalance();

// by hash
const retval = Citizen.invokeNative('0x282D36FF103D78DF', Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0x282D36FF103D78DF);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.