_NETWORK_GET_STRING_CASH_BALANCE
Hash
0x282D36FF103D78DFRuntime name
NetworkGetStringCashBalanceNamespaceMONEY
SideClient
NameCommunity guess
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
const char* _NETWORK_GET_STRING_CASH_BALANCE();Returns const char*
Usage
local retval = NetworkGetStringCashBalance()
-- always works, by hash
local retval = Citizen.InvokeNative(0x282D36FF103D78DF, Citizen.ResultAsString())JavaScript and C#
const retval = NetworkGetStringCashBalance();
// by hash
const retval = Citizen.invokeNative('0x282D36FF103D78DF', Citizen.returnResultAnyway(), Citizen.resultAsString());string retval = Function.Call<string>((Hash)0x282D36FF103D78DF);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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