RedM Natives

NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL

Hash0x2A8112A974DE1EF6
Runtime nameNetworkCheckAccessAndAlertIfFail
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL();

Returns BOOL

Usage

Lua
local retval = NetworkCheckAccessAndAlertIfFail()

-- always works, by hash
local retval = Citizen.InvokeNative(0x2A8112A974DE1EF6, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkCheckAccessAndAlertIfFail();

// by hash
const retval = Citizen.invokeNative('0x2A8112A974DE1EF6', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2A8112A974DE1EF6);

Sources

alloc8or RDR3 NativeDB

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