RedM Natives

_ANIM_SCENE_TO_NET

Hash0xE0D73CDDEA79DDCD
Runtime nameAnimSceneToNet
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ANIM_SCENE_TO_NET(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns int

Usage

Lua
local retval = AnimSceneToNet(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE0D73CDDEA79DDCD, animScene, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AnimSceneToNet(animScene);

// by hash
const retval = Citizen.invokeNative('0xE0D73CDDEA79DDCD', animScene, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE0D73CDDEA79DDCD, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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